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Damage Equation
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To know how much damage an attacker (guntower, aircraft, ...) will do to a victim entity, you need to know the attacker's damage and damage type, the victim's armor against this damage type and your framerate<ref>TODO: Check fps' relation in multiplayer</ref>. = Damage Type = Project Nomads uses two damage types: * coll: used for collisions * fire: catch-all type for any attack, explosion, skrit cloud, etc... At the current moment, this wiki only lists "fire" type armor/damage for buildings. = Equation = Let {{#tag:math|A_d}} be the attacker's damage of any type.<br> Let {{#tag:math|V_a}} be the victim's armor against the same type of damage.<br> Let {{#tag:math|fps}} be your game's framerate. Typically it is your monitor's refresh rate.<br> Let {{#tag:math|\Delta}} be your game's delta frame time, as {{#tag:math|\Delta = \frac 1 {fps} }}.<br> Unless the guntower is of a missilefire type, then {{#tag:math|\Delta}} always has a value of {{#tag:math|0.5}} Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a \times \Delta}} be the victim's dealt damage. For example, a level 3 John Guntower shooting one "fire" bullet with a damage of {{#tag:math|40}} at a John Navigation Tower with a "fire" armor of {{#tag:math|3}}, and a framerate of 60fps:<br> First, {{#tag:math|\Delta = \frac 1 {60} \simeq 0.0166 }}<br> Then, {{#tag:math|V_{dr} = 40 \times 0.0166 - 3 \times 0.0166 \simeq 0.6166}}<br> Thus, {{#tag:math|0.6166}} damage will be dealt to the John Navigation Tower.
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