Editing Damage Equation
From Project Nomads Unofficial Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 16: | Line 16: | ||
Unless the guntower is of a missilefire type, then {{#tag:math|\Delta}} always has a value of {{#tag:math|0.5}} | Unless the guntower is of a missilefire type, then {{#tag:math|\Delta}} always has a value of {{#tag:math|0.5}} | ||
Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a | Then, let {{#tag:math|V_{dr} = A_d \times \Delta - V_a * \Delta}} be the victim's dealt damage. | ||
For example, a level 3 John Guntower shooting one "fire" bullet with a damage of {{#tag:math|40}} at a John Navigation Tower with a "fire" armor of {{#tag:math|3}}, and a framerate of 60fps:<br> | For example, a level 3 John Guntower shooting one "fire" bullet with a damage of {{#tag:math|40}} at a John Navigation Tower with a "fire" armor of {{#tag:math|3}}, and a framerate of 60fps:<br> |