Help:Writing Guntower pages: Difference between revisions

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(Created page with "Guntower pages are to use the Templates:Guntower infobox template == Getting infobox information from game files == === Machine Guns === Guntowers are defined in the data(1).npk files. At the root of each Guntower prototype, the vhcl property of type nfactory contains most of the information needed. ==== Energy cost ==== vhcl.getartefactuseenergy ==== Health ==== vhcl.getenergy ==== Damage ==== turret.vhcl.normal.gun.getdamage Note that this is a different vhc...")
 
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Guntower pages are to use the [[Templates:Guntower infobox]] template
Guntower pages are to use the [[Template:Guntower infobox]] template


== Getting infobox information from game files ==
== Getting infobox information from game files ==
=== Using nebula2-assets-extractor ===
Using the <code>wikibox</code> subcommand with boxes <code>GUNTOWER_MACHINEGUN</code> and <code>GUNTOWER_FIREMISSILE</code>


=== Machine Guns ===
=== Machine Guns ===
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==== Energy cost ====
==== Energy cost ====
vhcl.getartefactuseenergy
vhcl.getartefactuseenergy
==== Build time ====
.gettimeout of vhcl.bauphase.statewatch
Search for "flakbuildingwatch_bauphase"


==== Health ====
==== Health ====
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=== Missile ===
=== Missile ===


'''TBD'''
==== Energy cost ====
vhcl.getartefactuseenergy
 
==== Build time ====
.gettimeout of vhcl.bauphase.statewatch
 
Search for "flakbuildingwatch_bauphase"
 
==== Health ====
vhcl.getenergy
 
==== Damage ====
weapon.vhcl.explode.explo.getenergy
Note that this is a different vhcl!
 
==== Guns ====
Count of calls to "addweapon" in turret.vhcl.normal.weapon
 
==== Delay ====
turret.vhcl.normal.weapon.getshotdelay
 
==== Missile speed ====
turret.vhcl.normal.weapon.getstartspeed

Latest revision as of 20:28, 31 October 2022

Guntower pages are to use the Template:Guntower infobox template

Getting infobox information from game files[edit source]

Using nebula2-assets-extractor[edit source]

Using the wikibox subcommand with boxes GUNTOWER_MACHINEGUN and GUNTOWER_FIREMISSILE

Machine Guns[edit source]

Guntowers are defined in the data(1).npk files.

At the root of each Guntower prototype, the vhcl property of type nfactory contains most of the information needed.

Energy cost[edit source]

vhcl.getartefactuseenergy

Build time[edit source]

.gettimeout of vhcl.bauphase.statewatch

Search for "flakbuildingwatch_bauphase"

Health[edit source]

vhcl.getenergy

Damage[edit source]

turret.vhcl.normal.gun.getdamage Note that this is a different vhcl!

Guns[edit source]

First int argument of turret.vhcl.normal.gun.beginbarrels

Rate[edit source]

turret.vhcl.normal.gun.getmgspeed

Missile[edit source]

Energy cost[edit source]

vhcl.getartefactuseenergy

Build time[edit source]

.gettimeout of vhcl.bauphase.statewatch

Search for "flakbuildingwatch_bauphase"

Health[edit source]

vhcl.getenergy

Damage[edit source]

weapon.vhcl.explode.explo.getenergy Note that this is a different vhcl!

Guns[edit source]

Count of calls to "addweapon" in turret.vhcl.normal.weapon

Delay[edit source]

turret.vhcl.normal.weapon.getshotdelay

Missile speed[edit source]

turret.vhcl.normal.weapon.getstartspeed